This is a randomizer for The Legend of Zelda: The Wind Waker.
It randomizes all the items in the game so that each playthrough is unique and you never know where a particular item will be.
It also makes the game completely open world from the start, removes most cutscenes from the game, and increases sailing speed and text speed.
Download it here: https://github.com/LagoLunatic/wwrando/releases/latest
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The randomizer only supports the North American Gamecube version of Wind Waker. (MD5: d8e4d45af2032a081a0f446384e9261b)
The European and Japanese versions of Wind Waker won't work, and neither will Wind Waker HD. Icom ic v80 manual.
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The randomizer guarantees that every playthrough will be completable, and that you don't need to use any glitches or tricks to beat it.
All items are randomized, but because Wind Waker is such a large game, a single run of it would take a very long time if you had to check every single location. Therefore the randomizer has options to limit where progress items can appear based on the type of the location.
For example, you can limit progress items to appearing in dungeons and secret caves only, or secret caves sidequests and mail, or any other combination you want.
Location types that you don't select will only have unimportant items that you don't need to beat the game - like rupees, heart pieces, quiver upgrades, etc. So you can skip checking them entirely, unless you want some of those optional items.
If you seem to be stuck and can't find anywhere to progress, you should first consult the spoiler log. The spoiler log is generated at the same time as the randomized ISO, and is put in the same folder. It contains information on everything that was randomized in this seed, and lists the order you can get progress items in as well.
If you've consulted the spoiler log and you're still stuck, it's possible you've encountered a bug in the randomizer.
Please report bugs like that here: https://github.com/LagoLunatic/wwrando/issues
In the bug report be sure to include the permalink for the seed you encountered the bug on.
If you're going to play on emulator, you should use the latest development version of Dolphin which can be found at the top of this page: https://dolphin-emu.org/download/
If you have any questions or are looking for people to play/race with, why not join the official Wind Waker Randomizer Discord server?
https://discord.gg/r2963mt
The randomizer was created and programmed by LagoLunatic, with help from:
MelonSpeedruns (game design, graphic design)
Hypatia (textures)
SageOfMirrors (file format documentation)
LordNed (file format documentation)
CryZe (event flag documentation)
If you want to run the latest development/beta version of the randomizer from source, follow the instructions below.
Download and install git from here: https://git-scm.com/downloads
Then clone this repository with git by running this in a command prompt:git clone https://github.com/LagoLunatic/wwrando.git
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Download and install Python 3.6.6 from here: https://www.python.org/downloads/release/python-366/
'Windows x86-64 executable installer' is the one you want if you're on Windows, 'macOS 64-bit installer' if you're on Mac.
Open the wwrando folder in a command prompt and install dependencies by running:py -3.6 -m pip install -r requirements.txt
(on Windows)python3 -m pip install -r requirements.txt
(on Mac)
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Then run the randomizer with:py -3.6 wwrando.py
(on Windows)python3 wwrando.py
(on Mac)
In addition, follow this if you want to use PyInstaller to build a distributable version of the randomizer:
py -3.6 -m pip install pywin32-ctypes0.2.0
py -3.6 -m pip install PyInstaller3.4
dist
directory: build.bat
It really is impossible to play the new Zelda without first letting its new toon-shaded visual style wallop you over the head. Link, all of his enemies and his entire world have all been created using simple, expressive shapes and bright colors, but everything moves with absurdly smooth animation. The final result is a game that looks like a 3D cartoon. 'We intentionally tried to turn it into a cartoon,' Miyamoto says, 'so that maybe if a kid was playing the game at home and his parents were watching him they might think, 'Oh, he's watching cartoons.' But then they might look again, do a double take and realize, no he's controlling a cartoon.'
But while Miyamoto is throwing Zelda fans a graphical curveball, he has wisely left the classic gameplay intact, choosing only to add compelling new aspects to the established system. If you've played Ocarina of Time or Majora's Mask on the Nintendo 64, you'll know exactly what to do here. This pint-sized Link runs, auto-jumps, climbs and fights just like his N64 forerunner. You still lock-on to enemies and assign subweapons and items such as the hookshot or boomerang to various buttons (see the big screen to the right for a closer look). Link does have some nifty new moves as well, including a Solid Snake-style wall shimmy, rope-swinging skills and the ability to pick up enemies' weapons.
Link's new stealth moves came into play in one of the demo's levels, in which he explores the 'Island of the Mystical Beast,' a heavily guarded fortress. Hiding in the shadows, edging along walls and crawling through ducts help avoid capture here. Giant searchlights sweep through the area, and Link can even hide inside a barrel to elude the nasty patrolling Moblins. It's this kind of intense gameplay that eliminated any concern over Zelda's challenge being scaled back to match the new kiddie look. 'Even with the cel-shading,' Miyamoto tells us, 'the world is so immersive that people are going to be able to experience it a lot more fully than they did in past Zeldas.'
Another playable area featured a colossal centipede living in a pool of molten lava. While it was tempting to just stand and stare in slack-jawed amazement at this beast and its writhing animations, we found that fighting the monstrosity was actually the highlight of Zelda demo.
Link's meager sword was no match for the critter's armored skin; we needed a little ingenuity to prevail. With Link's hookshot and a careful aim, we swung over the fiery pit and loosened a large boulder looming overhead. Three of these swings brought the rocks tumbling down onto the monster, weakening it enough for our sword to hurt it. And there ya go: a perfect Zelda boss battle--challenging, innovative and breathtaking.
So, now that you've seen the amazing new graphics and experienced the solid game-play, what else about Zelda could surprise you? The plot. The game's official tagline, 'The Legend is Reborn,' is right on. As the game opens, Link celebrates his 12th birthday with his grandmother and sister in their quaint fishing town. Grandma gives him his trademark green duds, while Arril, his sis, presents him with a nifty telescope. He looks skyward and spies a huge, evillooking bird being attacked by a nearby pirate ship. The frazzled bird drops a mysterious girl into the forest and Link investigates. Just as he reaches her, however, the bird swoops down and snatches Arril with its talons. With a sword in hand and a damsel in distress, Link's adventure has begun. We like the intro and new characters, but questions fill our heads. Where is Princess Zelda? What about series boss Ganon? Is this world even Hyrule? Sadly, Miyamoto isn't talking about the storyline. All we got out of him was a sly, elfin smile.
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